OneTime Events Rules [VALORANT]


Here at One Time, we strive to create the greatest level of amateur competition by ensuring a fair and competitive environment. Please abide by the rules below in addition to conducting yourselves in an appropriate manner during all league events.



1.1. General

One Time Event Admins and Staff have final say on all matters concerning the league. Admins have the right to go beyond the restrictions of this rulebook to make disciplinary actions to preserve fair competitive play and the image of the league.

1.2. Code of Conduct

League participants are obliged to keep a presence of professionalism towards One Time staff, creators, viewers, sponsors and other competitors. This applies to conduct both in game and out. We expect players to conduct themselves according to the following values:

Compassion: treat others as you would be treated.

Integrity: be honest, be committed, play fair.

Respect: show respect to all other humans, including teammates, competitors, and event staff.

Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.

Stalking or intimidation (physically or online).

Spamming, raiding, hijacking, or inciting disruption of streams or social media.

Posting or threatening to post other people’s personally identifying information (“doxing”).

Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.

Advocating for, or encouraging, any of the above behavior.

1.2.1 Insults and Offensive Behavior

All insults and or offensive acts that occur under Onetime Events settings may be punished as admins see fit. Players conducting themselves poorly outside of the league may also be equally punishable under this rule.

Severe acts including, but not limited to the following, may be bannable without warning;

Extremist statements

Threat of violence

Sexual harassment


severe insults

pornographic linkings

The right to appeal is only with the injured.

1.2.2. In Game Chat

Use of the in-game 'party chat' function is not allowed whilst in game. Participants may use it in the pre-game lobby for administrative communications i.e., pick / bans. Additionally, admins may monitor and dismiss teams without warning based on messages sent through the in-game chat function.

1.2.3. Spam

Spamming of any form is outrightly prohibited. This may be punishable on all platforms including forums, match comments, player comments, discord, twitter etc. Disciplinary action can vary and is up to the administration.

1.2.4. Public Behavior

All competitors should conduct themselves with professionality outside of league sanctioned events. Acts that happen outside the league, may still be punishable if it affects the image of the leagues.

2.1. Match Rules

All competitions under the OneTime name adhere when relevant to the competitive rules of the ‘Valorant Champions Tour’. Any rule from their competitive rules book [NA] VALORANT Champions Tour - Challeng...tage 2 Competition Rules - Google Docs ( may be acted upon in Onetime events.

2.2. Check in

Team captains may check-in their team no earlier than thirty (30)

minutes before the official match time, but MUST check-in their team

by official match time.

2.2.1. Late Teams

A team checking in later than fifteen (15) minutes after the official

match time will concede a map, every fifteen (15) minutes following will result in another conceded map until the team arrives, or loses the match.

2.3. Reporting

After each game, the captain of the winning team will need to report the

results BEFORE the next game. They will need to provide:

The score of the game, and A screenshot of the victory screen. The screenshot will need to be legible, and include all of the participants on both teams.

2.4. Post Match

Teams may take a break of up to ten (10) minutes in between each game or an agreed upon set of time between the captains. If no break time is discussed and a team is over 15 minutes late to the next map, they may be forced to forfeit the map under discretion from the League Admins.

2.5. Game Restarts

A Game Restart is defined as the decision by the League Admins, at its

sole discretion, to begin gameplay from a previous point in the Game.

Situations in which the League Admins may deem a Game Restart to

be appropriate include but are not limited to:


Unintentional Exploits

Hardware / Software Malfunction

Games that have been interrupted to a point where the League Admins have deemed continuation of gameplay to be untenable or a threat to the integrity of the match will be restarted.

Games in which a restart has been deemed warranted shall resume from a point determined by the League Admins in their sole discretion.

2.6. Pausing

Each team will be allocated two timeouts per game as allowed under ‘Tournament Mode’ Valorant Lobby Settings.

2.6.1. Technical Pauses

Pause Timer may be used if a player disconnects or is experiencing some sort of unforeseen technical difficulty. If a team cannot restart the match/game for any reason (including an incomplete team), after 10 minutes of a technical pause, they must play either down a player or forfeit the map. This will then Activate Rule 2.4. In which the captains can decide on a break period or force the opposition to forfeit after another 15 minute waiting period. A team must have their full roster in order to start a game.


Rescheduling will be done through team managers in discord with the monitoring of league admins. Rescheduling procedures are as follows:

The Requesting Team Asks for a reschedule on the discord at least 24hours before the match start time. Both teams must approve the reschedule, if the requesting team is being unreasonable or vice versa, the league admins may make a forfeit call for either side without discussion.

Only managers can use the reschedule functions.

2.8. Map Pool

The league follows the map pool as determined by the VCT.








2.9. Pick / Ban Procedure B01

Team A (home team / higher seed) starts the process, and the order of the Pick / ban is as follows:

- Home Team ban

- Away Team ban

- Home Team ban

- Away Team ban

- Home Team PICK MAP

- Away Team PICK SIDE

2.9. Pick / Ban Procedure B03

Team A (home team / higher seed) starts the process, and the order of the Pick / ban is as follows:

- Home Team ban

- Away Team ban

- Home Team pick Map 1

- Away Team pick SIDE Map 1 and Map 2

- Home team pick SIDE Map 2

- Away Team ban

- Home Team ban

- Away Team PICK SIDE Map 3

3.0 Ethics

Onetime Events is a supporter of the Esports Integrity Commission. The Esports Integrity Commission is a not-for-profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

OneTime staff have agreed to be bound by a Code of Ethics that governs their behavior in all league settings.

3.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

4.0 Cheating

All forms of cheating in OneTime events is strictly prohibited. This includes the utilization of modded clients, abuse of bugs or any other system or item that makes it possible to play the game in a way that gives another player an advantage over another.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate Riot Vanguard is prohibited.

Any players found guilty of cheating in OneTime events will be permanently banned and their team excluded from further competition.

4.1 Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is prohibited and will result in similar disciplinary action as cheating. Players may also be held liable for all potential legal action as a result of their actions.

4.2 Multi Accounts

The use of alternate accounts is prohibited in Onetime events. If an alternate account is required, the team must contact the League Organizers Prior to the event with reasoning and proof of need, the player and account must then be approved in order to participate.

4.3 Player Misrepresentation

Intentionally using a lower level Any users found to be ‘sandbagging’ their rank to participate in a lower league will be considered cheating. An account level under 30 will automatically be suspected for being an alternate account. In addition, any accounts with no previous rank history will be considered suspicious and may warrant an investigation. Account Sharing and or ‘Smurfing’ is also strictly prohibited.

4.4 Team Misrepresentation

Teams must field the roster that is submitted on the registration site. Within reason, names may be slightly different as long as they are representative of the player name on the registration page.

5.0 Registration

We reserve the right to refuse entry of any team if the League Admins determine it to be in the best interest of the League and its Image.

5.1 Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames aliases are forbidden if they:

Are protected by third-party rights and the user has no written permission

resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not resemble or if they are identical to a real person other than themselves are nonsense.

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

5.2. Teams

The league reserves the right to refuse team names if they would harm the image of the organization or potentially offend other players, viewers or other affiliated league parties.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted.

5.3. Player

Players must be 16+ to play and receive payouts from the league. All players must be playing on their own, Main Account.

A Main account is one that is of highest use to the player. A Main account can be characterized by Highest In Game Level, or Highest Achieved Valorant Competitive Rank as determined by the League Admins.

5.4. Emergency Substitutions

Players being used as emergency substitutions must be approved by the league admins. They must also fit all the requirements of the individual competition. The league reserves the right to deny these substitutions for any reason.

5.5. Sponsors/partnerships

The league reserves the right to prohibit or remove teams with sponsors or partners that affect the image of the league or its participants / stakeholders.

6.0. Broadcasting

The Onetime administration holds the rights to broadcast any league match with its own branding and image. We also hold the right to claim all monetary income as a result of league streaming and broadcasting.

Individual broadcasting is allowed but only with written permission from league staff.

6.0. League Broadcasting [LEAGUE ONLY]

League broadcasting will be available in specified time slots. Teams must register for the time slots and play their league match during that allocated time. The semi-finals and finals are to be broadcasted by Onetime.

6.1. Internal Text

No internal messaging for the league may be published without the permission of Onetime staff.

7.1. League Registration [LEAGUE ONLY]

In order to qualify for league registration, the team must have a dedicated team manager to handle communications between the league and potentially other team managers. This manager can be a substitute player on the team’s roster but not a starting member.